AI Insights · Timothy · July 2021
Top 5 High Fantasy Games Performance in Venezuela Q2 2021
Discover how the top high fantasy games performed on a unified platform in Venezuela during Q2 2021, including trends in downloads, revenue, and active users.
Throughout the second quarter of 2021, the high fantasy gaming landscape in Venezuela saw notable engagement across the top five games, as tracked by Sensor Tower.
Mobile Legends: Bang Bang experienced significant growth in several metrics. Weekly revenue fluctuated, peaking at around $543 in early May and maintaining steady figures around $400 to $500 for most of the quarter. Downloads saw an impressive rise, starting at 2.9K in late March and skyrocketing to nearly 28K by the end of June. Active users followed a similar trend, growing from approximately 46K in early April to over 107K by the end of the quarter.
Lords Mobile: Last Rise of Qin showed a consistent performance. Weekly revenue was relatively stable, averaging around $800 with minor fluctuations. Downloads increased steadily, reaching over 9.3K in the final week of June. Active users also saw a gradual rise, peaking at about 25.3K towards the end of the quarter.
Clash Royale from Supercell maintained robust engagement. Weekly revenue varied, with notable peaks at $963 in early June and $543 at the end of June. Downloads remained steady, fluctuating between 3.4K and 9.1K, with a noticeable spike in mid-June. Active users consistently exceeded 150K, peaking at around 176K in late June.
League of Legends: Wild Rift by Riot Games saw moderate engagement. Weekly revenue hovered around $200, with slight declines and peaks. Downloads started strong at around 23K in late March but gradually decreased, ending at approximately 941 by the end of June. Active users fluctuated, peaking at 18.7K in early April and settling around 8.7K by the end of the quarter.
Coin Master from Moon Active had a notable presence. Weekly revenue varied, peaking at $1.1K in early April and maintaining figures around $600 to $900 throughout the quarter. Downloads saw a significant spike in early June, reaching over 8.7K. Active users remained stable, peaking at around 35.7K in early June and sustaining figures around 33.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.